home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
LSD Docs
/
LSD Docs.iso
/
FILEZ
/
lsdspr13.dms
/
lsdspr13.adf
/
FalM2.doc.pp
/
FalM2.doc
Wrap
Text File
|
1993-03-18
|
12KB
|
271 lines
Falcon Mission Disk II
Operation: FireFight
This Mission disk has some extra features than the other Mission disk and I
will briefly list them and explain them. The docs are layed out in a
screwy way, so I will do my best to put it in better terms.
--------------------------------------------------------------------
First: You are able to select 'Extra Aircraft' option (the blue box above
the 'Armament'). This brings up a screen with a line of Migs appearing
denoting the selection. This will prompt a second set of Migs bound for
either an offensive or defensive duties. You are informed about the second
set of enemies. This just increases the difficulty of the missions and
attempts to make you change you original plan of attack.
Second: I'm not sure if you were able to do this in the any of the earlier
missions, but you are able to rearm your plane in the middle of a mission.
Use the N-S runway, and as soon as you land hit 'Cntr-X' this should
activate the rearming screen.
Third: This Mission Disk adds a new weapon, the AGM-88A missile. This
missle is an Air-to-Ground missile designed to take out SAM sites. Its
also known as the HARM missile, which homes on SAM radar automaticly, so
make sure you are shooting at enemy SAM sites not friendly ones.
Forth: Another item has been added, the ASPJ (Advanced Self Protection
Jammer). This is close to the ECM, but is internal. Which means it
doesn't take up a weapons pylon thus enabling you to carry more weapons.
----------------------------------------------------------------
Battle Intelligence:
You can get needed information from external view about the overall
campaign situation relating to ground forces.
Title Number of Tanks and Supply Trucks
---------------------------------------------------------
Approaching About to arrive at their drop off point
Reserve In reserve
Near HQ Over the pontoon bridges
In HQ Sector In the HQ sector (Duh!)
----------------------------------------------------------------
Missions:
Mission 1 -- Heavy Metal
Waypoint: D1 - south of pontoon bridge
Objective: Knock out two enemy tanks
Effective Weapons: AGM-65B Maverick
Mk84 2000lb Bomb
Minimum Activity: A pair of Hinds
A decisive strike early on in the battle would put a severe damper on the
enemy's morale and is sure to boost your squadron's confidence. Make sure
you're certain of the approximate location of the two friendly tanks to the
east of the airfield and don't mistake them for the enemy. According to
intelligence, the tanks painted red are the bad guys. As you head for the
target, keep an eye on your radar and be prepared to defend your tanks.
It's just possible that the enemy may have the same ideas as you...
Mission 2 -- Five Carder
Waypoint: D8 - the pontoon bridges
Objective: Destroy for pontoon bridges
Effective Weapons: AGM-65B Maverick
Mk84 2000lb Bomb
Minimum Activity: A pair of Hinds
Your commander's had word that the enemy is expecting an important truck
convoy in the next few days. Blow up these four bridges, and you'll
engineer a major delay. There have been reports of Hinds coming in to
attack friendly tanks. Arm smart, and be prepared to intercept. If you
get the Hinds with a couple of AIM-120A's before they reach you, you'll
have that much more time to score hits on the bridge.
Mission 3 -- Hind Hit
Waypoint: D9 - North of HQ sector
Objective: Intercept two Hind 24s
Effective Weapons: AIM-120A missle
AIM-9M Sidewinder
M61-A1 20mm cannon
Minimum Activity: Three Hind 24s
You've had one too many successes lately, and the other side is upset.
They've picked three of there best chopper pilots to take a couple of Hinds
into your own territory and wreck havoc. Their designated targets are a
couple of friendly tanks. Keep and eye on their locations and try to take
out at least one of those Hinds before they approach too close.
Mission 4 -- Lone Ranger (and Tonto)
Waypoint: D2 - Bridge
Objective: Destroy one Mig
Effective Weapons: AIM-120A missle
AIM-9M Sidewinder
M61-A1 20mm cannon
Minimum Activity: Two Mig-21s
Two Migs have managed to slip through the radar net and are heading
straight for an unprotected train. Intercept and destroy them before they
make spaghetti with the tracks. Prepare for a one-on-one battle against on
of the tough guys on the other side. Watch you instruments, and don't rush
into anything. These guys are not pushovers if they made it this far into
your territory.
Mission 5 -- Truck Interdict
Waypoint: D10 - bridge
Objective: Destroy at least three trucks
Effective Weapons: AGM-65B Maverick
Mk84 2000lb Bomb
M61-A1 20mm cannon
Minimum Activity: A pair of Mig-21s on CAP
A large enemy convoy has been sighted somewhere to the north, possibly near
the bridge. Hit at least three trucks, and you'll score big promotion
points with your commander. But do not rush blindly into the kill. At
least two Migs are on CAP around here. One of the most common mistakes
rookies make is concentrating on one target and forget erverything else.
Make sure this is one mistake you don't make and take enough Sidwinders and
AIM-120A's to take out any unexpected visitors.
Mission 6 -- Aces High
Waypoint: D3 - Bridge
Objective: Intercept and destroy one Mig
Effective Weapons: AIM-120A missle
AIM-9M Sidewinder
M61-A1 20mm cannon
Minimum Activity: A pair of Mig-21s
A big convoy of supplies is heading for you pals on the ground. Meanwhile a
pair of Migs have been spooted approaching the trucks. Here's your chance
to show your appreciation of what the tank platoons have been doing.
Intercept and destroy at least one Mig and make sure that your convoy gets
through. Remember that there are two Migs, and there's nobody to cover your
six. Approach with extreme caution; better still, knock out one Mig at
long range before they get close.
Mission 7 -- Tank Park
Waypoint: D11 - Northeast of friendly airstrip
Objective: Hit five tanks
Effective Weapons: AGM-65B Maverick
Mk84 2000lb Bomb
Minimum Activity: One Mig-21 on CAP
Intelligence reports that a concentration of tanks has been detected to the
northeast of the forward airfield. Just when you thought you were due for
some rest, your commander decides to pick you for the mission. Being tired
is no excuse. Don't let the thought of a big kill on the ground distract
you from watching the skies and listening for radio reports. Prepare or a
confrontation with one overly protective Mig.
Mission 8 -- Triple Trouble
Waypoint: D4 - Train yard
Objective: Destroy two Migs
Effective Weapons: AIM-120A missle
AIM-9M Sidewinder
M61-A1 20mm cannon
Minimum Activity: A pair of Mig-27s with one Mig-21 on escort duty
You've been scoring some important points in the last few days, but that's
not enough to keep the enemy down. If the other side can take out a couple
of your key installations, you'll lose the advantage and the enemy will
have a chance to recover. With this in mind, two Mig-27s are intending to
work over your train yard, POL depot and oil refinery. The enemy has even
brought along a Mig-21 on top cover. There's only on of you against three
of them, so try to pick one Mig off with and AIM-120A before they get too
close to you. Don't be afraid to use your afterburner even though it uses
a lot of gas quickly. Fuel may be gold, but it's of no use to you if your
dead.
Mission 9 -- Cobra's Head
Waypoint: D12 - bridge
Objective: Damage the enemy supply line
Effective Weapons: Mk84 2000lb bomb
Minimum Activity: A pair of Mig-21s on CAP
Your squadron has been trying to make a dent in the enemy's supply line for
a couple of weeks, but unfortunately, your side hasn't made much progress
yet. If you can destroy the Cobra's Head, you won't disrupt the enemy's
plans that much. But if you bring down the Cobra's Tail later, you will
break the supply line. This is one-half of an interdiction mission, and
will work only if you complete the other mission, "Cobra's Tail", as well.
Until now this bridge has been a rather formidable target, but with any
luck, and your skill, it won't be any more. Don't become careless when
you're on your mission, though. There are two Mig around here, either of
whom is only too happy to take advantage of any inattentiveness. Make sure
neither plane gets that chance to close on you.
Mission 10 -- Interceptor
Waypoint: D5 - arsenal
Objective: Splash one Mig and protect the arsenal
Effective Weapons: AIM-120A missle
AIM-9M Sidwinder
M61-A1 20mm cannon
Minimum Activity: A pair of Mig-27s with one Mig-21 on escort duty
Two Mig-27s and one Mig-21 on high cover are planning a strike on a vital
friendly arsenal. This is one fireworks display you want to prevent.
Splash at least one Mig-27 and make sure the arsenal remains intact. Take
plenty of Sidewinders and approach with care. All enemy planes are
valuable equipment; shoot a couple of them down and you've made your own
personal dent in enemy supplies.
Mission 11 -- Cobra's Tail
Waypoint: D13 - bridge
Objective: Damage the bridge
Effective Weapons: AGM-65M Maverick
Mk84 2000lb bomb
Minimum Activity: A pair of Mig-21s on CAP
In war situation, you have to keep your head. Sometimes it pays to offroad
all the bombs you have on every visible target..and sometimes it pays to
wait. A couple of missions ago, you hopefully managed to hit the Cobra's
Head. Now it's time to take out the corresponding Tail. If you accomplish
this mission's objective, you will achieve more with one accurate hit than
boimbing five tanks. You should take Sidewinders and AIM 120A missles
since a vital strategic target like this bridge is bound ot be protected by
at least a couple of Migs. If you splash a Mig as well as successfully
bombing the bridge, the boys at HQ will definitely be grateful.
Mission 12 -- Home Base
Waypoint: D6 - train yard
Objective: Destroy one Mig-27
Effective Weapons: AIM-120A missle
AIM-9M Sidewinder
M61-A1 20mm cannon
Minimum Activity: A pair of Mig-21s on CAP
HQ is on red alert. The critical situation is one Mig-27 on strike and two
Mig-21s on escort approaching home base. You need to muster all your
skill, experience and resources to take out the Mig-27. This is one
situation where there is absolutely no point in holding back. If he gets
through, thats the end of the operation as far as you're concerned. So let
him have it, but don't forget the Mig-2 escorts.
----------------------------------------------------------------
Mission Merits
Heavy Metal 1
Five Carder 2
Hind Hit 2
Lone Ranger 3
Truck Interdict 4
Aces High 6
Tank Park 10
Triple Trouble 10
Cobra's Head 12
Interceptor 12
Cobra's Tail 15
Home Base 15
----------------------------------------------------------------
Everything else is the same as the other Mission Disks, the doc just
display useless specifacations on the crafts in the game.
----------------------------------------------------------------
-=*> Wyld Tyme <*=-